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	<title>Comments on: Backseat Playground, GPS based game for backseat drivers?</title>
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	<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/</link>
	<description>Maps and Stuff</description>
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		<title>By: Slashgeo</title>
		<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-144</link>
		<dc:creator><![CDATA[Slashgeo]]></dc:creator>
		<pubDate>Thu, 10 Apr 2008 14:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://geobloggers.com/archives/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-144</guid>
		<description><![CDATA[&lt;strong&gt;GPS Interactive Car Game...&lt;/strong&gt;

GeoBloggers provides many links discussing the new Backseat Playground game in development, targeted at car passengers with a GPS and a laptop. From the site: &quot;The purpose of the project is to design and implement a game prototype that enables kids/bi...]]></description>
		<content:encoded><![CDATA[<p><strong>GPS Interactive Car Game&#8230;</strong></p>
<p>GeoBloggers provides many links discussing the new Backseat Playground game in development, targeted at car passengers with a GPS and a laptop. From the site: &#8220;The purpose of the project is to design and implement a game prototype that enables kids/bi&#8230;</p>
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		<title>By: geobloggers &#187; Topoware: mapping out lunch time.</title>
		<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-143</link>
		<dc:creator><![CDATA[geobloggers &#187; Topoware: mapping out lunch time.]]></dc:creator>
		<pubDate>Thu, 09 Aug 2007 03:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://geobloggers.com/archives/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-143</guid>
		<description><![CDATA[[...] But when I stop to think about it, I&#8217;ve never really looked into geography as a communication medium itself. The closest I&#8217;ve gotten is with augmented reality games which is nearly but not quite it. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] But when I stop to think about it, I&#8217;ve never really looked into geography as a communication medium itself. The closest I&#8217;ve gotten is with augmented reality games which is nearly but not quite it. [...]</p>
]]></content:encoded>
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		<title>By: geobloggers &#187; Blog Archive &#187; Gadding about</title>
		<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-142</link>
		<dc:creator><![CDATA[geobloggers &#187; Blog Archive &#187; Gadding about]]></dc:creator>
		<pubDate>Mon, 04 Dec 2006 00:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://geobloggers.com/archives/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-142</guid>
		<description><![CDATA[[...] Which means I&#8217;ll leave you with a comment follow up to Backseat Playground which is worth a read and of course another lush Eyes on the World picture. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Which means I&#8217;ll leave you with a comment follow up to Backseat Playground which is worth a read and of course another lush Eyes on the World picture. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: jeepx.net &#187; Blog Archive &#187; Backseat Playground and Some News</title>
		<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-141</link>
		<dc:creator><![CDATA[jeepx.net &#187; Blog Archive &#187; Backseat Playground and Some News]]></dc:creator>
		<pubDate>Sat, 02 Dec 2006 05:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://geobloggers.com/archives/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-141</guid>
		<description><![CDATA[[...] has been completed successfully according to the research website. GeoBloggers went through the work of putting it all together here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] has been completed successfully according to the research website. GeoBloggers went through the work of putting it all together here. [...]</p>
]]></content:encoded>
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		<title>By: John Paul Bichard</title>
		<link>http://geobloggers.wordpress.com/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-140</link>
		<dc:creator><![CDATA[John Paul Bichard]]></dc:creator>
		<pubDate>Thu, 30 Nov 2006 16:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://geobloggers.com/archives/2006/11/28/backseat-playground-gps-based-game-for-backseat-drivers/#comment-140</guid>
		<description><![CDATA[Hi - as one of the collaborators - I can answer your main question about how the objects are attached to the environment: the story objects are attached to the real world objects in the landscape dynamically so it doesnt matter which way you drive, what turn you take, the system will find meaningful places to attach the story and generate events. This is a dynamic system not a pre-defined one - as the journey progresses, the system find up-coming map objects and compares them to the different story feeds - the story feeds themselves are altered depending on what choices the player makes.

So you see, there is no pre-determined AB or C, this is not about merely attaching content a priori to GPS coordinates, that has been done many times, this is dynamic: you start driving and the system generates the story based on each unique journey and if you come back the same way, the event that happened previously will still remain and have consequences to subsequent events.

The concept is that the game works anywhere that you can obtain GIS data - we used 35 sq km as it is an area near to where we worked and we could get the whole data set for free - the dream is that you could set out in stockholm and drive to Dehli playing Backseat Playground on the whole journey - possible in theory...

Oh and we intend creating an editor that will allow players to author their own narratives and add content. As ever there is a list as long as our arms to do.

Hope that clears things up :)]]></description>
		<content:encoded><![CDATA[<p>Hi &#8211; as one of the collaborators &#8211; I can answer your main question about how the objects are attached to the environment: the story objects are attached to the real world objects in the landscape dynamically so it doesnt matter which way you drive, what turn you take, the system will find meaningful places to attach the story and generate events. This is a dynamic system not a pre-defined one &#8211; as the journey progresses, the system find up-coming map objects and compares them to the different story feeds &#8211; the story feeds themselves are altered depending on what choices the player makes.</p>
<p>So you see, there is no pre-determined AB or C, this is not about merely attaching content a priori to GPS coordinates, that has been done many times, this is dynamic: you start driving and the system generates the story based on each unique journey and if you come back the same way, the event that happened previously will still remain and have consequences to subsequent events.</p>
<p>The concept is that the game works anywhere that you can obtain GIS data &#8211; we used 35 sq km as it is an area near to where we worked and we could get the whole data set for free &#8211; the dream is that you could set out in stockholm and drive to Dehli playing Backseat Playground on the whole journey &#8211; possible in theory&#8230;</p>
<p>Oh and we intend creating an editor that will allow players to author their own narratives and add content. As ever there is a list as long as our arms to do.</p>
<p>Hope that clears things up :)</p>
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